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Protecting the camp (D2 Night)
Posted: Thu Aug 08, 2024 8:06 pm
by Lydia Storm
With the mess the day had been, plus all the extra information now learnt about a cartel snatching people, Lydia knew it was likely more important now than ever to keep the camp watched over. And since they had gained two extra people, one of which being a serial escaper, making sure people that were in stayed in and anything that was outside stayed out also mattered.
She managed to keep a sigh to herself as she moved quietly through the jungle around the camp. Listening and watching.
Re: Protecting the camp (D2 Night)
Posted: Thu Aug 08, 2024 9:05 pm
by Kannon
[Vigilance or Perception at Hard w/ 2 Challenge and a Setback for semi-darkness.]
Re: Protecting the camp (D2 Night)
Posted: Thu Aug 08, 2024 9:16 pm
by Lydia Storm
Re: Protecting the camp (D2 Night)
Posted: Fri Aug 09, 2024 7:15 am
by Kannon
Unbeknownst to her, something found her. And followed her in predatory silence.
Re: Protecting the camp (D2 Night)
Posted: Sat Aug 10, 2024 10:51 pm
by Bernard Martikova
Re: Protecting the camp (D2 Night)
Posted: Sun Aug 11, 2024 4:46 am
by Hadrian Martikova
Re: Protecting the camp (D2 Night)
Posted: Sun Aug 11, 2024 5:26 am
by Kannon
Hadrian was indeed making noise...
[Player Pool: 2, GM Pool: 3]
... and that drew Bernard to him. The brothers couldn't even share a greeting, however, because the beast finally decided to strike. However, the Sergeant's preternatural impulse to pull his brother behind a tree saved them from being ambushed.
[All Triumphs and Despairs utilised]
[Initiative All. Lydia is at Medium, Hadrian and Bernard at Short to the Spinehound.]
Re: Protecting the camp (D2 Night)
Posted: Sun Aug 11, 2024 6:28 am
by Bernard Martikova
"Stay strong. Don't run, little brother; we'll get thru this!" He drew his shotgun out and prepared to stand firm. He was a leader; leaders don't just bolt.
~~
Night 2| Protecting the Camp | Coolsville Daddy-o | Invoking Charisma

Net Successes: 3; Net Advantages: 2
No threats rolled, +1 advantage
3 suxx, 3 advantage
~~
Ranged Defense: 0
Melee Defense: 0
Soak Value: 4
Wounds 15/15
Re: Protecting the camp (D2 Night)
Posted: Sun Aug 11, 2024 6:32 am
by Hadrian Martikova
The sharp pull stunned Hadrian who had been surprisingly overjoyed to see his brother. But here they are now ducked in cover and all he could think of was that time they'd snuck into Grey's bullpen and come face to face with old Ulysses. He'd already figured running would be out of the question... this time.
"This isn't my first rodeo." He smirked checking the chamber of his own gun.
Cool | Init:
2eP+1eA 3 successes, 2 advantage


Wound 12/12 | Strain 12/12
0 | 0
4 Soak
Re: Protecting the camp (D2 Night)
Posted: Sun Aug 11, 2024 6:38 am
by Kannon
The beast didn't look native to these jungles. It didn't look native to anywhere. It was more like a nightmare creation of some sick geneticist playing with dog or wolf genome. Bone tissue protruded from among its fur in dense rows of blade-like spikes, providing both weapon and carapace. It had unhinged, extreme taste for gore and violence in the eyes...
[Silhouette 2, Defence 1, Soak 6, Wounds: ?]
N2. Spinehound Init.:
2eP+1eA 2 successes, 3 advantage


[Optional: Education at Hard with a Setback to determine what it is.]
Re: Protecting the camp (D2 Night)
Posted: Sun Aug 11, 2024 7:45 am
by Lydia Storm
The noises had Lydia turning around quickly. Her eyes narrowed at the beast near two wandering people.
(ooc:
Night 2 init (Vigilance):
1eA+1eP 1 success

Wounds 15/15
Soak 5
Re: Protecting the camp (D2 Night)
Posted: Sun Aug 11, 2024 7:52 am
by Kannon
Initiative order:
Team
Team
Spikehound
Team
Shooting at the Spinehound from further than Short gets an upgrade for thicket per each band beyond. Unless one sees in the dark, a Setback for darkness per band for Ranged attacks, starting with one at Short.
Re: Protecting the camp (D2 Night)
Posted: Sun Aug 11, 2024 10:34 am
by Bernard Martikova
Bernard takes a shot in the dark (somewhat literally) and...really has nothing to show for it. "Alright, begin to fall back." His hope to knock it down to the ground to stall fucked, he quickly turned his shield on and drew out his sword. "I'll try to distract it."
~~
Protecting the camp (D2 Night) | Shotty Shot

Net Successes: 0; Net Advantages: 0
Maneuver to turn on shield, maneuver to draw sword.
Re: Protecting the camp (D2 Night)
Posted: Sun Aug 11, 2024 11:09 am
by Lydia Storm
Re: Protecting the camp (D2 Night)
Posted: Sun Aug 11, 2024 2:24 pm
by Kannon
The beast growled from pain as the bullet crossed the spiky carapace and dug into its flesh. However, it was smart enough to determine what had hit it and lurched toward Lydia with its sundering maw open wide, rows of razor-sharp teeth glistening in scant moonlight. Red eyes were seeing right through whatever cover darkness would have otherwise provided.
[8 Wounds]
[Manoeuvre to move one band to Engaged, Attack.]
The teeth almost caught with her, but the instinctive pullback made her just smell the ferrous breath of the beast. But it did catch with her weapon. The beast clenched teeth over it, gnawed once, and tossed it away, broken.
N2. Spinehound Brawl.:
2eP+3eA+2eD 1 failure, 4 advantage






[Advantages to Disarm and 2 levels of Sunder, the rifle is at Short, w/ moderate damage]
[Team!]
Re: Protecting the camp (D2 Night)
Posted: Sun Aug 11, 2024 2:33 pm
by Hadrian Martikova
Hadrian was lining up to aim when his brother fired and ordered him to fall back. But watching it go after Lydia he stayed put and insured that the shot would find purchase.
He could tell despite the darkness that it had effect, no matter how negligible.
"How do you miss with a shotgun!?" | Pew Pew:
2eA+1eB+1eS+1eD 2 successes




Extra maneuver to aim:
1eB 0 successes
Maneuver to aim, additional maneuver to aim.
Shotty has 7 damage so that's 9 damage total
Qualities: Blast 5, Knockdown, Vicious 1
Wound 12/12 | Strain 10/12
0 | 0
4 Soak
Re: Protecting the camp (D2 Night)
Posted: Sun Aug 11, 2024 3:34 pm
by Kannon
The shotgun's pellet grazed into the beast, though most of it got held at the spikes.
[11 Wounds]
[New round. Team!]
Re: Protecting the camp (D2 Night)
Posted: Sun Aug 11, 2024 4:42 pm
by Hadrian Martikova
The excitement was getting to Hadrian whose adrenaline was spiking with each shot fired. With any luck the shooting was helping Lydia in some way, shape, or form.
Two maneuvers to aim | Shooting the thing:
2eA+2eB+1eD+1eS 0 successes, 5 advantage





Jumped the queue since I'm about to go AFK for work. Are the advantages bankable at least?
Wound 12/12 | Strain 8/12
0 | 0
4 Soak
Re: Protecting the camp (D2 Night)
Posted: Sun Aug 11, 2024 7:45 pm
by Kannon
This time the pellets got lost in the thicket, but it disoriented the beast a bit...
[Player Pool: 8, GM Pool 3]
[Spending 2 Threat on a Setback on next roll]
Re: Protecting the camp (D2 Night)
Posted: Mon Aug 12, 2024 10:03 am
by Bernard Martikova
Seeing Lydia having a rough time with no shield on and her gun having a better day, Bern immediately rushes in and engages with the beast. He wasn't the best in combat, but he could properly poke the creature hard enough.
That skin was no joke, though. Still, a small cut may be good enough for a small distraction to have it just...likely ruin his shield.
~~
Protecting the camp (D2 Night) | I poke you with my sword! | Invoking Brawn

Net Successes: 3; Net Advantages: 0
Maneuvers to move to engage.
8 Damage, 2 Pierce.