
The hill upon which the Lanville villa straddles sports a brook, gently rolling down in a regulated bed, becoming a small coastal river outside of town. It is often used to move barrels with various provisions up or down and is only as wide, but during the festival it is used for an interesting local contest: the Wine Race.
In brief, it's about getting bottles to the Villa by the brook, up the current, on small cradle-like rafts built from used corks equipped with a cute little sail and a small motor. They can be remotely controlled via simple consoles. In general, the one who gets their bottle first to the finish line up the hill gets local recognition which often means free drinks in regional taverns throughout the year and ease in making hauling contracts if they're in that kind of business. It's also the first drink lord Lanville is going to raise the toast with this evening. But there are ways to make your win more impressive.
On success [Piloting - Planetary], one has completed the race. On failure, they have lost control and the raft either stuck somewhere or just drifted back down. Getting a small bottle of cider up is considered quite easy [Easy] and child's play, so one can up their game and choose a big wine bottle instead [Average; Advantage count double]. True daredevils, however, open their wine bottles and transport them uncorked! [2 difficulty Upgrades, additional Triumph on success.] And yet, if their bottle flops and spills into the brook [Despair] they won't live down the mocking, joking and teasing throughout the region anytime soon, so it's usually avoided by competitors by poaching the bottle out just before it spills completely [Failure] and chugging it down - the solution considered a honourable face-saving effort.
The bottles are provided by local producers, and the race is considered good advertisement so many want their bottle to win, or by Lanville estates. The racer can choose who to represent. Everyone who has successfully completed the race can take the bottle home or share it - except the true winner.
Before the race starts, there's the opportunity to tinker with your raft a little [Optional, Mechanics] to make it more sturdy, stable or manoeuvrable [Boost on Success], but one can also make things worse [Setback on Failure].
[The score chart will be built according to the number of Triumphs, the number of net successes, and the number of Advantages and Threats, in that order, similarly like initiative rolls.]
[This thread is both for event posts and for social interactions; I'll sort results out.]












Spice Sommelier 




